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Originally, we were two developers who share a common passion, Panzer General. One day we decided to write a remake of the SSI's original "Panzer General" game. We call this game "Panzer Division".

On this blog we document our "battles" like the Wehrmacht generals in their journals.

An army of three

Mihai works on invisible stuff: the data structures, game logic, scenarios data, campaign data, AI, game balance. Rares on visible stuff: GUI, screen flows, drawing, animations, sound, user interaction, buttons, colors, chrome.
Bogdan joined later to help with the map rendering.
We have regular day jobs, families, kids. We work on this game in our small spare time. Is hard, damn hard. But we won't stop until the Final Victory (or when we find our personal Stalingrad.)

Fair warning

Some of the external links contained within this blog have our referral ids, which provides us a small commission for each sale. Think about it as a form of support. Thank you.

Disclaimer

We’ll end with the disclaimer required by our type of job. "Panzer Division" is a personal blog and is entirely independent from our employer. All the articles and comments are ours and don't represent our employer positions, strategies or opinions.

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